Decode with WebCodecs (native-first, polyfill fallback): We ask for a decoder via LibAVWebCodecs.getVideoDecoder(...), which prefers native WebCodecs when available and falls back to a WASM-based libav.js polyfill when compatible
Phase 0 is where we initialize all our sprite data for the frame, as well as set up the character graphics for the logo display. This is straightforward though it does need a few loops.,详情可参考heLLoword翻译官方下载
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